
Hello, my name is Ibrahim and I digitally simulate natural phenomena.
I’m a real-time VFX + Houdini technical Artist focusing on dynamic simulation, procedural workflow, and cinematic. I’m now in Stockholm and open to new job opportunities.
About Me
Personal
Professional
Why Me
I have a strong eye for artistic quality and knowledge of real-time requirements and constraints. and because of my background educations a technical side ” my degree in computer science” and the artistic side ” my education at both Hyper Island and FutureGames” make me capable to act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem-solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games.

My Instagram Visual Voice
collaboration
Let’s talk.
I’m Technical and VFX Artist. Strong working knowledge of Houdini, natural phenomena simulations, Pyro / RBD / FLIP / Cloth / Grain simulation, VEX & Phyton.