Get In Touch
Stockholm - Sweden
ibrahim.afara@gmail.com
Ph: +46 70 306 2208

Hello, my name is Ibrahim and I digitally simulate natural phenomena.

I’m a real-time VFX + Houdini technical Artist focusing on dynamic simulation, procedural workflow, and cinematic. I’m now in Stockholm and open to new job opportunities.

About Me

Personal
Hey! I’m Ibrahim, a dreamer who’s been chasing the magic of games and storytelling for over five years. I still remember the thrill of making my first character burst to life with particle effects—it felt like I was painting a story in real time, and I’ve been hooked ever since. I love crafting worlds that pull players in, but what really gets me going is the teamwork—those late-night brainstorms and random “aha!” moments over coffee. If you’re dreaming up a project that needs some VFX magic and a heart for stories, let’s talk—I’d love to bring it to life with you!
Professional
Passionate VFX and Technical Artist with over five years of experience in the gaming industry. I’ve worked on diverse projects using multiple game engines, including Unity, Unreal Engine, Stingray Engine, and Houdini for advanced simulations and particle systems. For example, I crafted dynamic visual effects for EvilVEvil with Stingray, environmental FX for Singing They Pass using Unreal Engine, and leveraged Unity for particle systems, shaders, and optimization across various projects.
My technical toolkit includes Houdini, Python, VEX, and Unreal Blueprint, alongside proficiency in 3ds Max, Maya, and Embergen for simulations and modeling. I thrive in collaborative environments, partnering with designers, artists, and engineers to deliver immersive, high-quality VFX that enhance gameplay and storytelling.
Currently based in Sweden, I’ve immersed myself in a vibrant creative community and am eager to bring my skills to an international team. I’d love to contribute my expertise in VFX and technical artistry—particularly with Houdini and beyond—to your innovative projects!
Thank you for visiting my webiste—I’m excited to discuss how I can support your team.
Why Me

I have a strong eye for artistic quality and knowledge of real-time requirements and constraints. and because of my background educations a technical side ” my degree in computer science” and the artistic side ” my education at both Hyper Island and FutureGames” make me capable to act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem-solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games.

My Resume

collaboration

Let’s talk.

I’m Technical and VFX Artist. Strong working knowledge of Houdini, natural phenomena simulations, Pyro / RBD / FLIP / Cloth / Grain simulation, VEX & Phyton.

Feel free to check out and follow me on.