Ibrahim Afara

Technical artist. Founder of EQLabs.

I make fire, water, wind and snow behave in real time, and I build the tools that let other artists do it faster.

Still frame from the live scene

Live: a game tree in Pivot Painter wind, a character walking from vertex animation textures, and procedural grass that bends away from his feet. Character by Quaternius (CC0).

Stockholm · In production since 2018 · FX Lead, Karma & Jonar · Senior FX Artist, Toadman Interactive · Founder, EQLabs · 122 editor tools for Unreal Engine

Selected work

All work →

  • The village in the editor

    The village in the editor

  • Water sim preview

    Water sim preview

  • Sky blast concept

    Sky blast concept

  • Waterfall breakdown

    Waterfall breakdown

VFX 2021–2023 · Unreal Engine, Houdini · FX Lead

Karma & Jonar

Fire, water, sky and destruction for an animated series made in Unreal Engine.

Read the breakdown →

  • Scene capture

    00:00:07:00Scene capture

  • Render target

    00:00:11:00Render target

  • Deformation

    00:00:14:15Deformation

  • Niagara powder

    00:00:17:06Niagara powder

Tech art and tools 2021 · Unreal Engine 4 · Technical art and VFX

Dynamic Snow Footprints

Snow that keeps every step. The same setup handles sand, mud and wheel tracks.

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  • Intact

    00:00:00:15Intact

  • Tearing

    00:00:02:12Tearing

  • Severed

    00:00:03:15Severed

  • Settled

    00:00:06:06Settled

VFX 2020 · Houdini, Unreal Engine 4 · Technical art and VFX

Dismemberment FX

Real soft-body tearing from Houdini, played back in Unreal Engine 4 on the GPU.

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  • Raw scan

    00:00:02:00Raw scan

  • Cleaned and decimated

    00:00:10:00Cleaned and decimated

  • Clipping box

    00:00:18:00Clipping box

  • UV layout

    00:00:24:15UV layout

Tech art and tools 2021 · Houdini, Unreal Engine 4 · Tool author

Auto-Photogrammetry

A Houdini tool that turns a 24-million-polygon scan into a game-ready asset.

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EQLabs

EQLabs makes editor tools for Unreal Engine and Unity, built by someone who needed them on production. EQLabs Pro puts 122 of them in one plugin for Unreal Engine 5.4 to 5.8. Pivot Painter Lab, Painting Lab and Cinematic Lab also ship on their own.

  • On Fab · Unreal Engine 5.4 to 5.8

    EQLabs Pro

    122 editor tools in one plugin, opened from one Hub.

  • On Fab · Unreal Engine 5.4 to 5.8

    Pivot Painter Lab

    Any static tree or plant, baked into wind-animated foliage inside Unreal.

  • On Fab · Unreal Engine

    Painting Lab

    Texture painting on a 3D mesh or a 2D canvas, in the editor.

  • On Fab · Unreal Engine

    Cinematic Lab

    Camera, lighting, grade, render passes and editorial hand-off for Unreal cinematics, in one window.

How I work

  • Art with a frame budget.

    An effect is finished when it looks right and fits in the frame it has.

  • Tools should disappear.

    The best tool is the one an artist forgets they are using.

  • Show the breakdown.

    Every case study here shows how the shot was made, not only how it ended.

Building something that needs to move?

Write to me. hello@iafara.me