Work

Real-time effects and technical art for an animated series, games and my own tools. Each case study is a breakdown.

    • The village in the editor

      The village in the editor

    • Water sim preview

      Water sim preview

    • Sky blast concept

      Sky blast concept

    • Waterfall breakdown

      Waterfall breakdown

    VFX 2021–2023 · Unreal Engine, Houdini · FX Lead

    Karma & Jonar

    Fire, water, sky and destruction for an animated series made in Unreal Engine.

    Read the breakdown →

    • CelShaderFX off

      00:00:03:15CelShaderFX off

    • Watercolor

      00:00:07:15Watercolor

    • Van Gogh

      00:00:21:15Van Gogh

    • Ink Drawing

      00:00:39:15Ink Drawing

    EQLabs 2026 · Unity 2021.3 to 6.4 · Author

    CelShaderFX

    Cel shading, outlines and painted looks for every Unity render pipeline.

    Read the breakdown →

    • Scene capture

      00:00:07:00Scene capture

    • Render target

      00:00:11:00Render target

    • Deformation

      00:00:14:15Deformation

    • Niagara powder

      00:00:17:06Niagara powder

    Tech art and tools 2021 · Unreal Engine 4 · Technical art and VFX

    Dynamic Snow Footprints

    Snow that keeps every step. The same setup handles sand, mud and wheel tracks.

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    • Intact

      00:00:00:15Intact

    • Tearing

      00:00:02:12Tearing

    • Severed

      00:00:03:15Severed

    • Settled

      00:00:06:06Settled

    VFX 2020 · Houdini, Unreal Engine 4 · Technical art and VFX

    Dismemberment FX

    Real soft-body tearing from Houdini, played back in Unreal Engine 4 on the GPU.

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    • Raw scan

      00:00:02:00Raw scan

    • Cleaned and decimated

      00:00:10:00Cleaned and decimated

    • Clipping box

      00:00:18:00Clipping box

    • UV layout

      00:00:24:15UV layout

    Tech art and tools 2021 · Houdini, Unreal Engine 4 · Tool author

    Auto-Photogrammetry

    A Houdini tool that turns a 24-million-polygon scan into a game-ready asset.

    Read the breakdown →

Credits

Games · 2023–2026

Toadman Interactive, Senior FX Artist

Gameplay and environment effects in two engines, and shader and particle workflows the FX team adopted. Credits only; the footage belongs to the games.

TitleEngineStatus
EvilVEvilStingrayReleased 16 July 2024
Singing they PassUnreal EngineBy Roguehaven, not released yet
Aliens: Fireteam Elite 2Co-development with Cold Iron Studios. Released 25 August 2026

Archive

YearProjectWhat
2020A Volcano OdysseyA cinematic environment in Unreal Engine 4 and Houdini.
2021In BetweenA puzzle game after Bosch's The Garden of Earthly Delights, made at FutureGames. Lighting and VFX, a Houdini RBD ground blast, the cutscenes and the trailer.
2021EggWarsA strategy game made in eight weeks at FutureGames, after Kubrick, Tarantino, Gilliam and Hitchcock. Lighting, UI and VFX, in Unity.
2019The Shining Meets A Space OdysseyTwo Kubrick shots in one, for his 91st birthday. Fluid in Maya Bifrost, rendered in V-Ray.
2019Knitted BunnyA test of Houdini's FEM solver, rendered in V-Ray.