
The village in the editor

Water sim preview

Sky blast concept

Waterfall breakdown
VFX 2021–2023 · Unreal Engine, Houdini · FX Lead
Karma & Jonar
Fire, water, sky and destruction for an animated series made in Unreal Engine.
Real-time effects and technical art for an animated series, games and my own tools. Each case study is a breakdown.

The village in the editor

Water sim preview

Sky blast concept

Waterfall breakdown
VFX 2021–2023 · Unreal Engine, Houdini · FX Lead
Fire, water, sky and destruction for an animated series made in Unreal Engine.

Elements: 2,707 pieces

Wind levels

Pivots and parents
EQLabs 2026 · Unreal Engine 5.4–5.8 · Author
Any static tree, swaying in Unreal, without a trip through 3ds Max.

Bone weights

Walking
EQLabs 2026 · Unreal Engine, Unity · Author
Simulations baked into textures, playing back in Unreal Engine and in Unity.

00:00:03:15CelShaderFX off

00:00:07:15Watercolor

00:00:21:15Van Gogh

00:00:39:15Ink Drawing
EQLabs 2026 · Unity 2021.3 to 6.4 · Author
Cel shading, outlines and painted looks for every Unity render pipeline.

00:00:07:00Scene capture

00:00:11:00Render target

00:00:14:15Deformation

00:00:17:06Niagara powder
Tech art and tools 2021 · Unreal Engine 4 · Technical art and VFX
Snow that keeps every step. The same setup handles sand, mud and wheel tracks.

00:00:00:15Intact

00:00:02:12Tearing

00:00:03:15Severed

00:00:06:06Settled
VFX 2020 · Houdini, Unreal Engine 4 · Technical art and VFX
Real soft-body tearing from Houdini, played back in Unreal Engine 4 on the GPU.

00:00:02:00Raw scan

00:00:10:00Cleaned and decimated

00:00:18:00Clipping box

00:00:24:15UV layout
Tech art and tools 2021 · Houdini, Unreal Engine 4 · Tool author
A Houdini tool that turns a 24-million-polygon scan into a game-ready asset.
Nothing matches both filters.
Games · 2023–2026
Gameplay and environment effects in two engines, and shader and particle workflows the FX team adopted. Credits only; the footage belongs to the games.
| Title | Engine | Status |
|---|---|---|
| EvilVEvil | Stingray | Released 16 July 2024 |
| Singing they Pass | Unreal Engine | By Roguehaven, not released yet |
| Aliens: Fireteam Elite 2 | Co-development with Cold Iron Studios. Released 25 August 2026 |
| Year | Project | What |
|---|---|---|
| 2020 | A Volcano Odyssey | A cinematic environment in Unreal Engine 4 and Houdini. |
| 2021 | In Between | A puzzle game after Bosch's The Garden of Earthly Delights, made at FutureGames. Lighting and VFX, a Houdini RBD ground blast, the cutscenes and the trailer. |
| 2021 | EggWars | A strategy game made in eight weeks at FutureGames, after Kubrick, Tarantino, Gilliam and Hitchcock. Lighting, UI and VFX, in Unity. |
| 2019 | The Shining Meets A Space Odyssey | Two Kubrick shots in one, for his 91st birthday. Fluid in Maya Bifrost, rendered in V-Ray. |
| 2019 | Knitted Bunny | A test of Houdini's FEM solver, rendered in V-Ray. |