EQLabs

EQLabs makes editor tools for Unreal Engine and Unity. I started it in 2026 to build, once and properly, the kind of tools I kept writing on every production: the audits, bakers, painters and placement tools a studio would otherwise write for itself.

EQLabs Pro

EQLabs Pro is one Unreal Engine plugin with 122 editor tools in six modules: Tech, Art, Animation, Modeling, Design and Core. It runs on Unreal Engine 5.4 to 5.8.

Every tool opens from the Hub, a panel on the main toolbar where you can search all 122 by name or by the problem you are solving. Every tool docks like any other editor tab, every result links back to the asset or actor it describes, and every tool remembers its settings per project. It ships precompiled, so it works in Blueprint-only projects, and a Knowledge Base of short entries on shaders, rigging and performance sits inside it.

Standalone tools

Pivot Painter Lab, Painting Lab and Cinematic Lab ship on Fab as their own plugins, for people who want one tool rather than the suite. Pivot Painter Lab and Cinematic Lab were never part of Pro.

For Unity

The same ideas, for Unity, on the Asset Store: cel shading, vertex animation and Pivot Painter wind.

CelShaderFX
Cel shading as post-processing for the Built-In, URP and HDRP pipelines, plus per-object cel shading.
EQ VAT Lab
Vertex animation textures for Unity 2022.3 and Unity 6: bone, vertex, Alembic and particle bakers, and Houdini VAT import.
EQ Pivot Painter Lab
Pivot Painter wind in Unity.

On the Unity Asset Store