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Stockholm - Sweden
Ph: +46 70 306 2208
September 17, 2020

Dismemberment FX

This is a new project where I tried to experiment with new technique to bring Houdini Vellum sim using Alembic geometry cache and boneless animation(VAT) into Unreal Engine to create a real-time gore Dismemberment FX.

Visit my ArtStation for more details about the project.

  • Client


Open Project

if you like it


I’m Technical and VFX Artist. Strong working knowledge of Houdini, natural phenomena simulations, Pyro / RBD / FLIP / Cloth / Grain simulation, VEX & Phyton.

Feel free to check out and follow me on.